Fuzzing in the Large¶
In the past chapters, we have always looked at fuzzing taking place on one machine for a few seconds only. In the real world, however, fuzzers are run on dozens or even thousands of machines; for hours, days and weeks; for one program or dozens of programs. In such contexts, one needs an infrastructure to collect failure data from the individual fuzzer runs, and to aggregate such data in a central repository. In this chapter, we will examine such an infrastructure, the FuzzManager framework from Mozilla.
Prerequisites
- This chapter requires basic knowledge on testing, e.g. from the Introduction to testing.
- This chapter requires basic knowledge on how fuzzers fork, e.g. from the Introduction to fuzzing.
import bookutils.setup
import Fuzzer
Synopsis¶
To use the code provided in this chapter, write
>>> from fuzzingbook.FuzzingInTheLarge import <identifier>
and then make use of the following features.
The Python FuzzManager
package allows for programmatic submission of failures from a large number of (fuzzed) programs. One can query crashes and their details, collect them into buckets to ensure they will be treated the same, and also retrieve coverage information for debugging both programs and their tests.
Collecting Crashes from Multiple Fuzzers¶
So far, all our fuzzing scenarios have been one fuzzer on one machine testing one program. Failures would be shown immediately, and diagnosed quickly by the same person who started the fuzzer. Alas, testing in the real world is different. Fuzzing is still fully automated; but now, we are talking about multiple fuzzers running on multiple machines testing multiple programs (and versions thereof), producing multiple failures that have to be handled by multiple people. This raises the question of how to manage all these activities and their interplay.
A common means to coordinate several fuzzers is to have a central repository that collects all crashes as well as their crash information. Whenever a fuzzer detects a failure, it connects via the network to a crash server, which then stores the crash information in a database.
The resulting crash database can be queried to find out which failures have occurred – typically, using a Web interface. It can also be integrated with other process activities. Most importantly, entries in the crash database can be linked to the bug database, and vice versa, such that bugs (= crashes) can be assigned to individual developers.
In such an infrastructure, collecting crashes is not limited to fuzzers. Crashes and failures occurring in the wild can also be automatically reported to the crash server. In industry, it is not uncommon to have crash databases collecting thousands of crashes from production runs – especially if the software in question is used by millions of people every day.
What information is stored in such a database?
Most important is the identifier of the product – that is, the product name, version information as well as the platform and the operating system. Without this information, there is no way developers can tell whether the bug is still around in the latest version, or whether it already has been fixed.
For debugging, the most helpful information for developers are the steps to reproduce – in a fuzzing scenario, this would be the input to the program in question. (In a production scenario, the user's input is not collected for obvious privacy reasons.)
Second most helpful for debugging is a stack trace such that developers can inspect which internal functionality was active in the moment of the failure. A coverage map also comes in handy, since developers can query which functions were executed and which were not.
If general failures are collected, developers also need to know what the expected behavior was; for crashes, this is simple, as users do not expect their software to crash.
All of this information can be collected automatically if the fuzzer (or the program in question) is set up accordingly.
In this chapter, we will explore a platform that automates all these steps. The FuzzManager platform allows to
- collect failure data from failing runs,
- enter this data into a centralized server, and
- query the server via a Web interface.
In this chapter, we will show how to conduct basic steps with FuzzManager, including crash submission and triage as well as coverage measurement tasks.
Running a Crash Server¶
FuzzManager is a tool chain for managing large-scale fuzzing processes. It is modular in the sense that you can make use of those parts you need; it is versatile in the sense that it does not impose a particular process. It consists of a server whose task is to collect crash data, as well as of various collector utilities that collect crash data to send it to the server.
Setting up the Server
To run the examples in this notebook, we need to run a crash server – that is, the FuzzManager server. You can either
Run your own server. To do so, you need to follow the installation steps listed under "Server Setup" on the FuzzManager page. The
FuzzManager
folder should be created in the same folder as this notebook.Have the notebook start (and stop) a server. The following commands following commands do this automatically. They are meant for the purposes of this notebook only, though; if you want to experiment with your own server, run it manually, as described above.
We start with getting the fresh server code from the repository.
if os.path.exists('FuzzManager'):
shutil.rmtree('FuzzManager')
The base repository is https://github.com/MozillaSecurity/FuzzManager
, but we use the uds-se
repository as this repository has the 0.4.1
stable release of FuzzManager.
!git clone https://github.com/uds-se/FuzzManager
!cd FuzzManager; {sys.executable} server/manage.py migrate > /dev/null
We create a user named demo
with a password demo
, using this handy trick.
!(cd FuzzManager; echo "from django.contrib.auth import get_user_model; User = get_user_model(); User.objects.create_superuser('demo', 'demo@fuzzingbook.org', 'demo')" | {sys.executable} server/manage.py shell)
We create a token for this user. This token will later be used by automatic commands for authentication.
import subprocess
import sys
os.chdir('FuzzManager')
result = subprocess.run(['python',
'server/manage.py',
'get_auth_token',
'demo'],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
os.chdir('..')
err = result.stderr.decode('ascii')
if len(err) > 0:
print(err, file=sys.stderr, end="")
token = result.stdout
token = token.decode('ascii').strip()
token
The token is stored in ~/.fuzzmanagerconf
in our home folder. This is the full configuration:
Starting the Server
Once the server is set up, we can start it. On the command line, we use
$ cd FuzzManager; python server/manage.py runserver
In our notebook, we can do this programmatically, using the Process
framework introduced for fuzzing Web servers. We let the FuzzManager server run in its own process, which we start in the background.
For multiprocessing, we use the multiprocess
module - a variant of the standard Python multiprocessing
module that also works in notebooks. If you are running this code outside a notebook, you can also use multiprocessing
instead.
from multiprocess import Process
import subprocess
def run_fuzzmanager():
def run_fuzzmanager_forever():
os.chdir('FuzzManager')
proc = subprocess.Popen(['python', 'server/manage.py',
'runserver'],
stdout=subprocess.PIPE,
stdin=subprocess.PIPE,
stderr=subprocess.STDOUT,
universal_newlines=True)
while True:
line = proc.stdout.readline()
print(line, end='')
fuzzmanager_process = Process(target=run_fuzzmanager_forever)
fuzzmanager_process.start()
return fuzzmanager_process
While the server is running, you will be able to see its output below.
fuzzmanager_process = run_fuzzmanager()
import time
# wait a bit after interactions
DELAY_AFTER_START = 3
DELAY_AFTER_CLICK = 1.5
time.sleep(DELAY_AFTER_START)
Logging In¶
Now that the server is up and running, FuzzManager can be reached on the local host using this URL.
fuzzmanager_url = "http://127.0.0.1:8000"
To log in, use the username demo
and the password demo
. In this notebook, we do this programmatically, using the Selenium interface introduced in the chapter on GUI fuzzing.
from IPython.display import display, Image
from bookutils import HTML, rich_output
from GUIFuzzer import start_webdriver # minor dependency
For an interactive session, set headless
to False
; then you can interact with FuzzManager
at the same time you are interacting with this notebook.
gui_driver = start_webdriver(headless=True, zoom=1.2)
gui_driver.set_window_size(1400, 600)
gui_driver.get(fuzzmanager_url)
This is the starting screen of FuzzManager
:
We now log in by sending demo
both as username and password, and then click on the Login
button.
After login, we find an empty database. This is where crashes will appear, once we have collected them.
Collecting Crashes¶
To fill our database, we need some crashes. Let us take a look at simply-buggy
, an example repository containing trivial C++ programs for illustration purposes.
!git clone https://github.com/uds-se/simply-buggy
The make command compiles our target program, including our first target, the simple-crash example. Alongside the program, there is also a configuration file generated.
!(cd simply-buggy && make)
Let's take a look at the simple-crash
source code in simple-crash.cpp
. As you can see, the source code is fairly simple: A forced crash by writing to a (near)-NULL pointer. This should immediately crash on most machines.
The configuration file simple-crash.fuzzmanagerconf
generated for the the binary also contains some straightforward information, like the version of the program and other metadata that is required or at least useful later on when submitting crashes.
Let us run the program! We immediately get a crash trace as expected:
!simply-buggy/simple-crash
Now, what we would actually like to do is to run this binary from Python instead, detect that it crashed, collect the trace and submit it to the server. Let's start with a simple script that would just run the program we give it and detect the presence of the ASan trace:
import subprocess
cmd = ["simply-buggy/simple-crash"]
result = subprocess.run(cmd, stderr=subprocess.PIPE)
stderr = result.stderr.decode().splitlines()
crashed = False
for line in stderr:
if "ERROR: AddressSanitizer" in line:
crashed = True
break
if crashed:
print("Yay, we crashed!")
else:
print("Move along, nothing to see...")
With this script, we can now run the binary and indeed detect that it crashed. But how do we send this information to the crash server now? Let's add a few features from the FuzzManager toolbox.
Program Configurations¶
A ProgramConfiguration
is largely a container class storing various properties of the program, e.g. product name, the platform, version and runtime options. By default, it reads the information from the .fuzzmanagerconf
file created for the program under test.
sys.path.append('FuzzManager')
from FTB.ProgramConfiguration import ProgramConfiguration
configuration = ProgramConfiguration.fromBinary('simply-buggy/simple-crash')
(configuration.product, configuration.platform)
Crash Info¶
A CrashInfo
object stores all the necessary data about a crash, including
- the stdout output of your program
- the stderr output of your program
- crash information as produced by GDB or AddressSanitizer
- a
ProgramConfiguration
instance
from FTB.Signatures.CrashInfo import CrashInfo
Let's collect the information for the run of simply-crash
:
cmd = ["simply-buggy/simple-crash"]
result = subprocess.run(cmd, stderr=subprocess.PIPE, stdout=subprocess.PIPE)
stderr = result.stderr.decode().splitlines()
stderr[0:3]
stdout = result.stdout.decode().splitlines()
stdout
This reads and parses our ASan trace into a more generic format, returning us a generic CrashInfo
object that we can inspect and/or submit to the server:
crashInfo = CrashInfo.fromRawCrashData(stdout, stderr, configuration)
print(crashInfo)
Collector¶
The last step is to send the crash info to our crash manager. A Collector
is a feature to communicate with a CrashManager server. Collector provides an easy client interface that allows your clients to submit crashes as well as download and match existing signatures to avoid reporting frequent issues repeatedly.
from Collector.Collector import Collector
We instantiate the collector instance; this will be our entry point for talking to the server.
collector = Collector()
To submit the crash info, we use the collector's submit()
method:
collector.submit(crashInfo)
Inspecting Crashes¶
We now submitted something to our local FuzzManager demo instance. If you run the crash server on your local machine, you can go to http://127.0.0.1:8000/crashmanager/crashes/ you should see the crash info just submitted. You can inquire the product, version, operating system, and further crash details.
If you click on the crash ID, you can further inspect the submitted data.
Since Collector
s can be called from any program (provided they are configured to talk to the correct server), you can now collect crashes from anywhere – fuzzers on remote machines, crashes occurring during beta testing, or even crashes during production.
Crash Buckets¶
One challenge with collecting crashes is that the same crashes occur multiple times. If a product is in the hands of millions of users, chances are that thousands of them will encounter the same bug, and thus the same crash. Therefore, the database will have thousands of entries that are all caused by the same one bug. Therefore, it is necessary to identify those failures that are similar and to group them together in a set called a crash bucket or bucket for short.
In FuzzManager, a bucket is defined through a crash signature, a list of predicates matching a set of bugs. Such a predicate can refer to a number of features, the most important being
- the current program counter, reporting the instruction executed at the moment of the crash;
- elements from the stack trace, showing which functions were active at the moment of the crash.
We can create such a signature right away when viewing a single crash:
Clicking the red Create
button creates a bucket for this crash. A crash signature will be proposed to you for matching this and future crashes of the same type:
Accept it by clicking Save.
You will be redirected to the newly created bucket, which shows you the size (how many crashes it holds), its bug report status (buckets can be linked to bugs in an external bug tracker like Bugzilla) and many other useful information.
Crash Signatures¶
If you click on the Signatures entry in the top menu, you should also see your newly created entry.
You see that this signature refers to a crash occurring in the function crash()
(duh!) when called from main()
when called from start()
(an internal OS function). We also see the current crash address.
Buckets and their signatures are a central concept in FuzzManager. If you receive a lot of crash reports from various sources, bucketing allows you to easily group crashes and filter duplicates.
Coarse-Grained Signatures¶
The flexible signature system starts out with an initially proposed fine-grained signature, but it can be adjusted as needed to capture variations of the same bug and make tracking easier.
In the next example, we will look at a more complex example that reads data from a file and creates multiple crash signatures - a file out-of-bounds.cpp
:
This program looks way more elaborate compared to the last one, but don't worry, it is not really doing a lot:
The code in the
main()
function simply reads a file provided on the command line and puts its contents into a buffer that is passed tovalidateAndPerformAction()
.That
validateAndPerformAction()
function pulls out two bytes of the buffer (action
andcount
) and considers the restdata
. Depending on the value ofaction
, it then calls eitherprintFirst()
orprintLast()
, which prints either the first or the lastcount
bytes ofdata
.
If this sounds pointless, that is because it is. The whole idea of this program is that the security check (that count
is not larger than the length of data
) is missing in validateAndPerformAction()
but that the illegal access happens later in either of the two print functions. Hence, we would expect this program to generate at least two (slightly) different crash signatures - one with printFirst()
and one with printLast()
.
Let's try it out with very simple fuzzing based on the last Python script.
Since FuzzManager can have trouble with 8-bit characters in the input, we introduce an escapelines()
function that converts text to printable ASCII characters.
escapelines()
implementatipn
def isascii(s):
return all([0 <= ord(c) <= 127 for c in s])
isascii('Hello,')
def escapelines(bytes):
def ascii_chr(byte):
if 0 <= byte <= 127:
return chr(byte)
return r"\x%02x" % byte
def unicode_escape(line):
ret = "".join(map(ascii_chr, line))
assert isascii(ret)
return ret
return [unicode_escape(line) for line in bytes.splitlines()]
escapelines(b"Hello,\nworld!")
escapelines(b"abc\xffABC")
Now to the actual script. As above, we set up a collector that collects and sends crash info whenever a crash occurs.
cmd = ["simply-buggy/out-of-bounds"]
# Connect to crash server
collector = Collector()
random.seed(2048)
crash_count = 0
TRIALS = 20
for itnum in range(0, TRIALS):
rand_len = random.randint(1, 1024)
rand_data = bytes([random.randrange(0, 256) for i in range(rand_len)])
(fd, current_file) = tempfile.mkstemp(prefix="fuzztest", text=True)
os.write(fd, rand_data)
os.close(fd)
current_cmd = []
current_cmd.extend(cmd)
current_cmd.append(current_file)
result = subprocess.run(current_cmd,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
stdout = [] # escapelines(result.stdout)
stderr = escapelines(result.stderr)
crashed = False
for line in stderr:
if "ERROR: AddressSanitizer" in line:
crashed = True
break
print(itnum, end=" ")
if crashed:
sys.stdout.write("(Crash) ")
# This reads the simple-crash.fuzzmanagerconf file
configuration = ProgramConfiguration.fromBinary(cmd[0])
# This reads and parses our ASan trace into a more generic format,
# returning us a generic "CrashInfo" object that we can inspect
# and/or submit to the server.
crashInfo = CrashInfo.fromRawCrashData(stdout, stderr, configuration)
# Submit the crash
collector.submit(crashInfo, testCase = current_file)
crash_count += 1
os.remove(current_file)
print("")
print("Done, submitted %d crashes after %d runs." % (crash_count, TRIALS))
If you run this script, you will see its progress and notice that it produces quite a few crashes. And indeed, if you visit the FuzzManager crashes page, you will notice a variety of crashes that have accumulated:
Pick the first crash and create a bucket for it, like you did the last time. After saving, you will notice that not all of your crashes went into the bucket. The reason is that our program created several different stacks that are somewhat similar but not exactly identical. This is a common problem when fuzzing real world applications.
Fortunately, there is an easy way to deal with this. While on the bucket page, hit the Optimize button for the bucket. FuzzManager will then automatically propose you to change your signature. Accept the change by hitting Edit with Changes
and then Save
. Repeat these steps until all crashes are part of the bucket. After 3 to 4 iterations, your signature will likely look like this:
{
"symptoms": [
{
"type": "output",
"src": "stderr",
"value": "/ERROR: AddressSanitizer: heap-buffer-overflow/"
},
{
"type": "stackFrames",
"functionNames": [
"?",
"?",
"?",
"validateAndPerformAction",
"main",
"__libc_start_main",
"_start"
]
},
{
"type": "crashAddress",
"address": "> 0xFF"
}
]
}
As you can see in the stackFrames
signature symptom, the validateAndPerformAction
function is still present in the stack frame, because this function is common across all stack traces in all crashes; in fact, this is where the bug lives. But the lower stack parts have been generalized into arbitrary functions (?
) because they vary across the set of submitted crashes.
The Optimize
function is designed to automate this process as much as possible: It attempts to broaden the signature by fitting it to untriaged crashes and then checks if the modified signature would touch other existing buckets. This works with the assumption that other buckets are indeed other bugs, i.e. if you had created two buckets from your crashes first, optimizing would not work anymore. Also, if the existing bucket data is sparse, and you have a lot of untriaged crashes, the algorithm could propose changes that include crashes of different bugs in the same bucket. There is no way to fully automatically detect and prevent this, hence the process is semi-automated and requires you to review all proposed changes.
Collecting Code Coverage¶
In the chapter on coverage, we have seen how measuring code coverage can be beneficial to assess fuzzer performance. Holes in code coverage can reveal particularly hard-to-reach locations as well as bugs in the fuzzer itself. Because this is an important part of the overall fuzzing operations, FuzzManager supports visualizing per-fuzzing code coverage of repositories – that is, we can interactively inspect which code was covered during fuzzing, and which was not.
To illustrate coverage collection and visualization in FuzzManager, we take a look at a another simple C++ program, the maze.cpp
example:
As you can see, all this program does is read some numbers from the command line, compare them to some magical constants and arbitrary criteria, and if everything works out, you reach one of the two secrets in the program. Reaching one of these secrets also triggers a failure.
Before we start to work on this program, we recompile the programs with coverage support. In order to emit code coverage with either Clang or GCC, programs typically need to be built and linked with special CFLAGS
like --coverage
. In our case, the Makefile does this for us:
!(cd simply-buggy && make clean && make coverage)
Also, if we want to use FuzzManager to look at our code, we need to do the initial repository setup (essentially giving the server its own working copy of our git repository to pull the source from). Normally, the client and server run on different machines, so this involves checking out the repository on the server and telling it where to find it (and what version control system it uses):
!git clone https://github.com/uds-se/simply-buggy simply-buggy-server
!cd FuzzManager; {sys.executable} server/manage.py setup_repository simply-buggy GITSourceCodeProvider ../simply-buggy-server
We now assume that we know some magic constants (like in practice, we sometimes know some things about the target, but might miss a detail) and we fuzz the program with that:
import random
import subprocess
random.seed(0)
cmd = ["simply-buggy/maze"]
constants = [3735928559, 1111638594]
TRIALS = 1000
for itnum in range(0, TRIALS):
current_cmd = []
current_cmd.extend(cmd)
for _ in range(0, 4):
if random.randint(0, 9) < 3:
current_cmd.append(str(constants[
random.randint(0, len(constants) - 1)]))
else:
current_cmd.append(str(random.randint(-2147483647, 2147483647)))
result = subprocess.run(current_cmd, stderr=subprocess.PIPE)
stderr = result.stderr.decode().splitlines()
crashed = False
if stderr and "secret" in stderr[0]:
print(stderr[0])
for line in stderr:
if "ERROR: AddressSanitizer" in line:
crashed = True
break
if crashed:
print("Found the bug!")
break
print("Done!")
As you can see, with 1000 runs we found secret 1 a few times, but secret 2 (and the crash) are still missing. In order to determine how to improve this, we are now going to look at the coverage data.
We use Mozilla's grcov
tool to capture graphical coverage information.
!export PATH=$HOME/.cargo/bin:$PATH; grcov simply-buggy/ -t coveralls+ --commit-sha $(cd simply-buggy && git rev-parse HEAD) --token NONE -p `pwd`/simply-buggy/ > coverage.json
!cd FuzzManager; {sys.executable} -mCovReporter --repository simply-buggy --description "Test1" --submit ../coverage.json
We can now go to the FuzzManager coverage page to take a look at our source code and its coverage.
Click on the first ID to browse the coverage data that you just submitted.
You will first see the full list of files in the simply-buggy
repository, with all but the maze.cpp
file showing 0% coverage (because we didn't do anything with these binaries since we rebuilt them with coverage support). Now click on maze.cpp
and inspect the coverage line by line:
Lines highlighted in green have been executed; the number in the green bar on the left tells how many times. Lines highlighted in red have not been executed. There are two observations to make:
The if-statement in Line 34 is still covered, but the lines following after it are red. This is because our fuzzer misses the constant checked in that statement, so it is fairly obvious that we need to add to our constants list.
From Line 26 to Line 27 there is a sudden drop in coverage. Both lines are covered, but the counters show that we fail that check in more than 95% of the cases. This explains why we find secret 1 so rarely. If this was a real program, we would now try to figure out how much additional code is behind that branch and adjust probabilities such that we hit it more often, if necessary.
Of course, the maze
program is so small that one could see these issues with the bare eye. But in reality, with complex programs, it seldom obvious where a fuzzing tool gets stuck. Identifying these cases can greatly help to improve fuzzing results.
For the sake of completeness, let's rerun the program now with the missing constant added:
random.seed(0)
cmd = ["simply-buggy/maze"]
# Added the missing constant here
constants = [3735928559, 1111638594, 3405695742]
for itnum in range(0,1000):
current_cmd = []
current_cmd.extend(cmd)
for _ in range(0,4):
if random.randint(0, 9) < 3:
current_cmd.append(str(
constants[random.randint(0, len(constants) - 1)]))
else:
current_cmd.append(str(random.randint(-2147483647, 2147483647)))
result = subprocess.run(current_cmd, stderr=subprocess.PIPE)
stderr = result.stderr.decode().splitlines()
crashed = False
if stderr:
print(stderr[0])
for line in stderr:
if "ERROR: AddressSanitizer" in line:
crashed = True
break
if crashed:
print("Found the bug!")
break
print("Done!")
As expected, we now found secret 2 including our crash.
Lessons Learned¶
- When fuzzing (a) with several machines, (b) several programs, (c) with several fuzzers, use a crash server such as FuzzManager to collect and store crashes.
- Crashes likely to be caused by the same failure should be collected in buckets to ensure they all can be treated the same.
- Centrally collecting fuzzer coverage can help reveal issues with fuzzers.
Next Steps¶
In the next chapter, we will learn how to
Background¶
This chapter builds on the implementation of FuzzManager. Its GitHub page contains plenty of additional information on how to use it.
The blog article "Browser Fuzzing at Mozilla" discusses the context of how FuzzManager is used at Mozilla for massive browser testing.
The paper "What makes a good bug report?" [Bettenburg et al, 2008] lists essential information that developers expect from a bug report, how they use this information, and for which purposes.
Exercises¶
Exercise 1: Automatic Crash Reporting¶
Create a Python function that can be invoked at the beginning of a program to have it automatically report crashes and exceptions to a FuzzManager server. Have it track program name (and if possible, outputs) automatically; crashes (exceptions raised) should be converted into ASan format such that FuzzManager can read them.
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